

The NPC Maker can be found in the your NPC Library, where a new button is available, labeled "NPC Maker". If you have any questions after reading the rest of the manual, or if you find any problems, please come to our Discord server. Hover your mouse above a field to see a tooltip, there are lots to help guide you along. Turn that monster they're fighting into a new creature when they read from that book! Give them a Werewolf half-orc-half-dragon with a 10th level Spellcasting trait. Don't let that deter you from creating the most hiddeous things to throw at your players to keep them always wondering. For example, the Goblin stat block in the Monster Manual suggests we do not calculate the modifiers for their 'Nimble Escape' trait, and the Weretiger with the DMG calculations comes out as a CR 6 but is stated as a CR 4 in the Monster Manual, or the Werewolf is one point of damage per round from being a CR 3.ĭue to this fluxtuation in calculations, you can expect my templates and your own creations to have a CR that does not match official sources. These were either accomplished before the DMG's calculations were established, or altered through rigorous playtesting. There are plenty of NPC's in the official sources where their CR does not match the calculations provided in the Dungeon Masters Guide. Many situations can change how difficult the NPC is, and ultimately, playtesting is required to achieve desired results.


Remember to have the Extension loaded from the Fantasy Grounds Launcher before loading your campaign.Ĭhallenge Ratings are difficult to figure out, and this tool serves to help reduce that workload but be aware that CR calculations do not make up the NPC's CR alone.
